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You can swap between each character with a simple tap of x or y. You take control of one at a time, the leader as it where, while the other two follow you, and respond to the leader to pull of various moves. For example Team Sonic, consists of the main man, or rather hedgehog himself Sonic as well as Tails and Knuckles. After just a few levels you'll get the hang of it, each team is split up into three characters. It's a simple idea in theory, and is implemented so perfectly, that it will soon feel like second nature. The biggest change from predecessors is of course the new team gameplay mechanics.
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Luckily for us the gaming giant has managed to find a rather nice middle ground, adding new features that 'fit in' with the classic feel of the 'golden oldies' is a very refreshing experience. Although they have clearly attempted to reinvigorate that old feeling of blasting through levels at 'Super Sonic speed' they have also taking the game in some bold new directions as well. Something they could have done, as demonstrated by the unlockable Green Hill Zone level from Sonic Adventure 2.
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Of course that doesn't mean they've just gone and ported an old Sonic game to the GameCube and made it 3D.
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