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Final fantasy ix pc
Final fantasy ix pc













final fantasy ix pc final fantasy ix pc

Quite why Ilia's speech has been altered when it seems all other accented and individual ways of speaking are left intact is a mystery, but mods are already underway to fix this. Another extremely minor change comes in the form of dialogue alterations to young Ilia, one of the NPCs that is most notably remembered for handing over Vivi's dropped ticket to him right at the beginning of the game. It's a shame the new, larger dialogue text, which makes sense for the smaller-screened mobile platforms, cannot be altered to the original format, and there is some slight lag when flicking through and selecting options in menus, although mileage may vary amongst users. It can feel a little stiff and awkward, especially when trying to move into precise positions on field maps to pick up items, speak to NPCs or walk through certain doors, but does get used to over time (besides, anyone that's played FFVII will already be well too familiar with stiff digital movement). Sadly, although the analogue stick can be used to move Zidane around alongside the D-pad, full analogue support is non-existent here (unlike its original PS release), with characters only able to move in the standard eight points of direction. Otherwise, a gamepad setup is the most preferred option, and the DualShock 4 works soundly after fiddling around with InputMapper (try booting the game first, then plugging the controller in if having issues). As expected, as well, clicking on NPCs and any points of interest causes interactions, meaning this can be played perfectly fine with a mouse, even if it's a little unusual to get used to. The "point-and-tap" movement feature has made its way over, where the mouse turns this into more of a point-and-click function, allowing the controlled character to move to where is clicked on the field. Buttons are still touch screen size in battles and the main menu itself has been redesigned from the PlayStation original, but when compared to the mess Square Enix has managed to produce in past rereleases, this is easily one of the most visually appealing - a lot worse could have happened. Fortunately, the menus for this edition aren't actually obnoxious, which is a pleasant surprise. It carries on from previous Final Fantasy mobile-to-PC ports that incorporate their large in-your-face UIs into what is really a game designed for televisions. It was to be expected that the actual interface for this Steam version of Final Fantasy IX would borrow from the mobile versions, which are designed to take advantage of touch screen input controls and make it easy enough for users to play on such small devices.















Final fantasy ix pc